This article will explain the blooket algorithm of giving blooks based on theoritical statements. Let’s began.
Let’s start with one story.
One guy let’s name him Mr “X” had just started playing blooket a week ago and in some 3-4 tries of safari pack he got rainbow panda. And another guy let’s name him Mr “Y” is continously playing blooket for months, collecting coins and saving it for bulk opening. He spend 7k tokes in safari pack and still didn’t get rainbow panda.

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Why this happen ? Luck right ? Okay. Understood.
But, still there is a specific algorithm blooket use to give blooks randomly to the players. We can’t entirely cosider it luck. BECAUSE it’s an algorithm.
Let’s try to decode.
Please note: These are just theories not officially provided information.
Theory 1: The Exact Drop Rate Value
This theory is based on the idea of fixed counters. The drop rate shown in the game is not a random chance every time, but instead a guarantee after a set number of openings.
Let’s take an example of King blook in the Medieval Pack which have a 1% drop rate. Mathematically, (according to this theory) this means that for every 100 packs opened, one King should appear. Blooket keeps a global data of how many packs have been opened worldwide since their server are updated frequently. Every time someone opens a pack, the counter goes up by 1.
When the counter reaches 100, the game makes that pack contain a King blook.If you are the person who opens the exact 100th pack, you get the King blook. But if you open the 99th or the 101st, you will not.
How This Creates Luck
This explains why some players are extremely lucky. Imagine if 99 other players around the world already opened packs without hitting the King. Then you open the 100th pack. Even if it is your very first try, you get the King instantly.
On the other hand, if you open 99 packs but you never land on the exact 100th global counter, you may walk away with nothing. This makes luck feel unfair, but it also matches the mathematics of 1%.
Daily or Time-Based Reset
But, this data is reset after 24 hour. So, on other day blooket start counting it from one. That means if 99 packs were opened yesterday, the counter does not continue today. Instead, the system starts fresh each new day. This would explain why some players report getting more rare blooks after resets, and fewer when they open at random times.
Strengths of This Theory
- It exactly match the idea of percentages directly.
- It explains why some people get blooks early and others do not.
- It also aives a reason for patterns players notice in different days.
Weaknesses
- It assumes Blooket tracks every pack opened worldwide. That might require huge amounts of data.
- Players would technically compete with each other for the same rare blook.
Theory 2: Personal Probability System
The second theory is very different. Which says that the drop rate is a personal random chance for each player.
Whenever you open a pack, the game rolls a “digital dice.” If the roll lands on the right number, you get the rare blook. If not, you get something else like uncommon ( most common blook you will get or other more rarer b. For a 1% drop rate, it is like rolling a dice with 100 sides, where only 1 side gives you the King blook.
This means that every pack you open is independent. The chance does not change based on how many packs other players open. You could be the first player to open a pack today or the millionth your odds are still exactly 1% for King.
For example, if you open just one pack, your chance of getting a rare blook is 1%. If you open ten packs, your chance does increase, but not all the way to 10%. But the probability becomes about 9.56%. Even with one hundred packs, the chance rises only to around 63.4%, which is still not a full guarantee. This is why some players may open hundreds of packs without success. The system never promises that a rare blook will appear.
The main strength of this theory is that it matches how most video games handle drop rates, such as loot boxes in other games. It is also simpler for Blooket to program because no global counter is needed. Every player’s chances remain independent from others.
The weakness is that it can feel unfair for unlucky players who open many packs and still receive nothing rare. It also does not explain why some players report better results at certain times of the day, which makes the system feel inconsistent.
Theory 3: Hidden Timed Refresh
The third theory is about time-based refreshes. According to this idea, Blooket may release rare blooks only during certain time windows.
It works by setting a fixed limit on how many rare blooks can appear within a certain period, such as a day or even an hour. For example, the system might allow only 50 baby shark blook to be given out across the entire world in a single day. Once all 50 are claimed, no other player can receive a baby shark until the next refresh. At midnight, or at a specific reset time which is choosed by the system, the count would restart, and another 50 baby shark would become available for players to unlock.
To imagine this scenario more clearly, suppose Blooket allows 100 rare Astronaut blooks in a single day. If 100 players claim them early in the morning, then anyone opening packs later in the day will not be able to get one, no matter how many coins they spend. The system would only refresh at the next reset, allowing new Astronauts to drop again.
One strength of this theory is that it explains why results often feel different depending on the time of day. It also matches how other online games control the supply of rare items to keep them valuable. Additionally, it prevents too many rare blooks from appearing at once, which maintains rarity.
On the other hand, there are weaknesses. Players who open packs late in the day may feel punished if all the rare slots have already been claimed. This system would also create competition between players all over the world, as everyone is trying to grab rare blooks before the daily quota is gone. In this way, the hunt for rare blooks becomes not only a matter of luck but also of timing.
Final Notes
Blooket has never revealed the real algorithm. The only official information is the drop rate percentages shown on packs.
But that mystery is also what keeps the game fun. Players never know when they might unlock a rare blook. It could be their very first pack, or it might take hundreds.