This is going to be the ultimate Guide for Trust no one mode in gimkit,
Where I will cover everything about it,
Let’s get started,
Table of Contents
What is Trust no one mode in Gimkit ?
You can find “what this mean” from it’s name also,
Trust no one mode is a game mode where players cannot fully trust anyone else on their team.
In this mode, there are secret roles or hidden motives, and players must figure out who is trustworthy while competing to complete tasks or answer questions.
It creates an environment of suspicion and strategy,
This mode is inspired by by games like Among Us, where deception and careful observation helps player to win the game.
It is full of fun and twist,
Players need to guess, “Who’s on my side?”
Because they can trust no one.
How to Play trust no one mode ?
Before moving directly into playing game,
Let me show you some important role of this game:
The game is divided into two main roles:
Crewmates (also known as Researchers) and Impostors.
The crewmates’ goal is to complete different tasks, just like in other traditional game modes.
But the Impostors work in secret ways to sabotage their efforts.
The twist here is that the Crewmates don’t know who the Impostors are, and the Impostors try to blend in while secretly causing chaos.
As a Crewmate, your main task is to complete assignments or answer questions, but while doing so, you need to stay alert for any signs of sabotage or suspicious behavior.
You will also need to check up on players who are acting weird or trying to shift other players from their original mission.
If you’re an impostor, on the other hand, you’re trying to avoid detection as well as create confusion.
It’s your responsibility to trick and mislead other players so they can’t identify you.
So, kindly do your job.
I mean, this is not a kind job.
But…
Your job as an impostor is to do your unkind job kindly.
Emergency Meetings

Emergency meetings happen here too.
Emergency meetings are those meetings where players can talk about who they think is an impostor.
If something feels off, anyone can call a meeting.
Once it’s called, everyone gets to vote on who they think should be kicked out of the game.
This vote is important because it can change the whole outcome.
If the crewmates vote out an impostor, they get closer to winning.
But if they vote out a crewmate by mistake, the impostors get a step closer to winning.
The game is all about strategy, trust, and quick thinking.
Even if you’re an impostor trying to fool everyone or a crewmate trying to complete tasks, you must remain alert, behave, and always be prepared to defend yourself in the event that someone accuses you!
Best Strategies to Win Trust: No One Mode
There are two ways you can win the game.
As a crewmate or imposter.
For Crewmate

To win as a Crewmate (Researcher) in the game,
You need to complete your task faster and in a better way.
The faster you finish your tasks, the less chance the impostors have to sabotage your progress.
You need to pay careful attention to how other players behave.
Someone may be an impostor if they are avoiding tasks or acting strangely.
Just make good use of the voting system.
Share your thoughts and cast your vote based on the evidence during emergency meetings.
Your chances of winning the game will increase if you can cooperate with others to spot the imposters.
For Impostor
As an Impostor
Your goal is to blend in and avoid suspicion.
Act like a crewmate.
Completing the tasks or pretending to do it, but be careful not to overdo it.
The best sabotage strategies include causing confusion and misdirection, such as disabling tasks or locking players in rooms.
This creates chaos and gives you a chance to make your move.
And to eliminate the players, choose the right moment.
Wait for a time when no one is watching or when a crewmate is isolated.
Timing is the main thing—if you attack at the right moment,
You can throw everyone off and get one step closer to winning.
Stay calm, be strategic, and don’t get caught!
This is a rule.
Power-ups and Special Features
For Crewmates
Power-ups give the game an improved method of strategy and joy.
These special features can help both Crewmates and Impostors.
But you need to use it properly.
Some power-ups allow crewmates to reveal the role of another player temporarily.
It can give you a chance to identify the impostors.
Others can help crewmates speed up task completion or protect themselves from sabotage.
For example,
Let’s say you’re playing as a crewmate, and you’ve just completed a few tasks, but you’re not sure which player is avoiding tasks and acting suspiciously.
You get a Reveal Role power-up; it allows you to see the role of another player for a short period.
You decide to use it on the suspicious player.
When you activate it, the game reveals that the player is an impostor!
Now that you know who the Impostor is, you can alert other Crewmates during the next emergency meeting.
Your discovery puts the team at an advantage because they can vote out the Impostor and push the Crewmates closer to victory.
For Impostors
For impostors, power-ups can be used to create even more chaos, like disabling certain areas of the game or causing confusion among the crewmates.
They may also have tools to escape detection,
Which allow them to get away with sabotage more easily.
Power-ups are powerful tools that can shift the game’s balance, so it’s important to know when and how to use them for the best impact.
Use them with proper strategy this can give you privilege over your opponents.
Let’s say in on game: You’re an Impostor where Crewmates are making progress with their tasks.
You’ve been blending in and pretending to complete tasks, but you know you need to cause some chaos to make the crewmates distrust each other.
You get a Sabotage power-up that lets you disable a key area of the game, such as a task station or communication system.
You activate it, and suddenly, crewmates are confused because they can’t complete their tasks, and now they need to figure out what’s going wrong.
This distraction creates the perfect opening for you to eliminate a crewmate, and you won’t be noticed too.
Next, you get a Fake Task power-up, which allows you to pretend to do tasks even faster.
This will make it harder for Crewmates to tell you’re an Impostor.
As you “complete” tasks, you’re really just buying time while you wait for another opportunity to attack them.
You start gaining the trust of the other crewmates, which makes it easier to deceive them later in the game.
Finally, you activate a camouflage power-up, which hides your actions for a short time.
You’re in a room with a crewmate who’s keeping an eye on you, but with the camouflage, they can’t see what you’re doing.
You quickly sabotage another task and walk away without raising suspicion.
Customization and Game Settings
Teacher customization ability:
Teachers or hosts have the ability to adjust different game settings to fit their needs.
They can set the number of impostors, which controls how many players are secretly trying to sabotage the game.
Hosts can also adjust the length of rounds, the task difficulty, or how emergency meetings can be called.
It makes the game either more intense or relaxed. It depends on what they want.
Number of Impostors in Trust No One Mode?

The number of impostors is automatically determined based on the number of players in the game. The general ratio is about one impostor for every 5 players. For example:
- 5-9 players: 2 impostor
Still you can adjust it after continuing to choose trust no one mode.
Adjusting Round Length
To adjust the length in the game, the teacher starts by creating a new game or editing an existing one. Go to the “Game Settings” section → Find the “Trust No One” round length option. Use the slider or input the desired time to set the length. → Save their settings and start the game.
Player customization ability:
Players can also adjust game settings.
Like, personalizing their avatars, choosing different colors or outfits to look different from others.
Some settings even allow players to tweak the role distribution so they can play as crewmates or impostors based on their preference.
This flexibility makes the game more enjoyable.
Why is “Trust No One Mode” fun and educational?
“Trust No One mode” is both fun and educational.
It boosts critical thinking as players analyze behaviors and make quick decisions.
It also promotes teamwork, as crewmates collaborate to find impostors.
The game provides an engaging learning experience by encouraging communication, problem-solving, and social interaction.
Which makes it a great way for students to develop important skills while having fun.
Common Issues and Solutions
These are some common problems regarding trust and mode issues you may face:
How can I better identify impostors?
You can look for suspicious behavior like avoiding tasks, moving erratically, or lingering in areas with no tasks.
What tactics can impostors use to avoid being caught?
Impostors can blend in by completing fake tasks, creating alibis, or using sabotage to confuse others.
How can players improve voting communication?
Players should clearly explain their suspicions, share evidence, and listen to others to make informed decisions.
What should players do if the game glitches?
If the game glitches, players should report the issue, restart the game, or contact support for a fix.
How can game settings be balanced for fairness?
Adjust the number of impostors, task difficulty, and discussion time to ensure a fair experience for both crewmates and impostors.
How can I avoid frustration when eliminated early?
You should focus on learning from your experience, helping teammates, and staying patient.
Final Thought
Gimkit’s “Trust No One” mode is an exciting game that requires strategy, deceit, and cooperation.
Even if they are imposters or crewmates, players must outsmart one another.
It’s an enjoyable way to improve skills, especially while having a great time, with personalized settings and a strong focus on thinking.
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