In Crazy Kingdom, most Blooks will ask you a question that may be requests, offers, or warnings. Each quote gives a hint about what might happen if you say Yes or No. Some Blooks ask for gold, some offer resources, and others make strange deals that can help or harm your kingdom.
These quotes helps you to understand the possible rewards and risks before making a choice. For example, a Blook might ask for gold in exchange for happiness, or offer people at the cost of materials. After the major update on July 31, 2025, many Blook quotes were changed or expanded.
This article list and explains every known quote spoken by Blooks in Crazy Kingdom.


Alice
Alice blooks makes very strange and playful requests. Her choices mostly affect Happiness, Materials, and Gold.
Quote 1
“Heyyyyy! Soooo, I’m like, lost. Is Wonderland over there?”
Yes Result
“Woah, thanks kind person!”
+9 Happiness
No Result
“Woah, thanks kind person!”
+9 Happiness
Quote 2
“Heyyyyy! Can I, you know, sell some of your flowers? I’ll give you the profits.”
Yes Result
“I am an excellent salesperson.”
-12 Materials
+5 Happiness
+15 Gold
No Result
“Oh, ok then.”
-7 Happiness
Quote 3
“Heyyyyy! Can I go take pretty things from people’s houses? I’ll give some of them to you.”
Yes Result
“Yayyyy! We’re like, best friends, right?”
+15 Materials
-15 Happiness
No Result
“Wahhhhh. It would have been so much fun.”
-7 Happiness
Anaconda
Anaconda’s quotes usually reduce Happiness and People, but it may protect Gold or Materials from your kingdom but it really depend on your choice.
Quote 1
“You are going to let me bite some people.”
Yes Result
“Just as I planned.”
-15 Happiness
-8 People
No Result
“Really?”
-7 Happiness
Quote 2
“You are giving me materials. Otherwise, I’m taking your gold.”
Yes Result
“Good choice.”
-10 Materials
No Result
“Works for me.”
-15 Gold
Quote 3
“Let me slither around people’s houses. Now.”
Yes Result
“Yes. Finally.”
-15 Happiness
-5 People
No Result
“You’re no fun.”
-7 Happiness
Quote 4
“Can I get ssssome people to compete in a talent sssshow”
Yes Result
“Great! Let the show begin.”
-10 People
+5 Happiness
No Result
“I’m ssssssad”
-5 Happiness
Note
If you say Yes to this fourth question then it will trigger either the Dolphin or Elephant event.
Arctic Fox
Arctic Fox will offer you deals that usually trade Happiness for Gold or Materials.
Quote 1
“Do you know what the Arctic Fox says?”
Yes Result
“Oh, cool.”
+7 Happiness
No Result
“Oh, ok.”
+7 Happiness
Quote 2
“Here’s the deal: you let me steal from people, I’ll give you half the profits.”
Yes Result
“Pleasure doing business with you.”
-15 Happiness
+17 Gold
No Result
“Maybe next time.”
-5 Happiness
Quote 3
“Hey, can I buy 13 acres of land for 15 gold?”
Yes Result
“Perfect!”
-13 Materials
+15 Gold
No Result
“That was a great deal.”
-5 Happiness
Arctic Hare
Arctic Hare question on movement, building, and resource-heavy projects.
Quote 1
“Can I bring my family to the kingdom?”
Yes Result
“Niceeeee!”
+9 People
No Result
“I don’t understand.”
-9 Happiness
Quote 2
“It’ll annoy some people, but can I jump around like crazy in the kingdom? I’ll pay some gold to do it.”
Yes Result
“Bouncy time!”
-15 Happiness
+15 Gold
No Result
“So, no bouncy?”
-5 Happiness
Quote 3
“Can I build a factory in the kingdom to produce materials? It won’t smell too good.”
Yes Result
“I think you made the right decision.”
-16 Happiness
-5 Gold
+20 Materials
No Result
“Ok.”
-7 Happiness
Quote 4
“Can I build a trampoline park? It will take 20 materials?”
Yes Result
“Let’s Bounce!”
+12 Happiness
+7 People
+5 Gold
-20 Materials
No Result
“Fine. No bouncing.”
-8 Happiness
Bear
Bear quotes mostly about taking people from your kingdom. But it gives you chances to gain Gold or Happiness depending on your choice.
Quote 1
“Hey, do you think I could eat some people?”
Yes Result
“Thanks!”
-10 People
+7 Happiness
No Result
“Ok, maybe next time.”
-5 Happiness
Quote 2
“Hey, I just ate some people out back, can I pay you back for my mistake?”
Yes Result
“Cool, and sorry about the whole eating people thing.”
-5 Happiness
-10 People
+15 Gold
No Result
“Dang, well I still ate them.”
-5 Happiness
-10 People
Quote 3
“Ok, I won’t eat people if you buy me some salmon. How does that sound?”
Yes Result
“Great!”
-14 Gold
+10 Happiness
No Result
“Welp, sorry.”
-15 People
Cat
Cat quotes are simple and mostly affect Happiness and Gold.
Quote 1
“GIMIE PETS PLZ”
Yes Result
“YAYYY! THANKS HOOMAN!”
+7 Happiness
No Result
“¿POR QUÉ?”
-10 Happiness
Quote 2
“LOOK, I HAS GOLD COIN.”
Yes Result
“I HOPE U LIEK MAH PRESENT”
+10 Gold
No Result
“OH, FINE IZ MAH GOLD COIN NAO”
-5 Happiness
Quote 3
“I CAN HAS GOLD 4 HAMBURGER??”
Yes Result
“THANK U KIND HOOMAN”
+10 Happiness
-7 Gold
No Result
“I IS SAD NAO”
-8 Happiness
Caterpillar
Caterpillar trades Materials for People and Happiness in unusual ways.
Quote 1
“hewo, can I turn some of my mushrooms into people? :3”
Yes Result
“oh thank you”
-13 Materials
+13 People
+7 Happiness
No Result
“ok”
-7 Happiness
Quote 2
“hewo, can I show off my dance moves?”
Yes Result
“nice, here’s some gold”
+9 Happiness
+7 Gold
No Result
“awwww… ok”
-10 Happiness
Quote 3
“hewo, even though not everyone likes mushrooms, can I go get some more? :3”
Yes Result
“yay, you are the best”
+15 Materials
-13 Happiness
No Result
“i am sad”
-7 Happiness
Capuchin
Capuchin introduces delayed outcomes based on inventions.
Initial Quote
“Hey, can I get 17 materials to create an invention?”
Yes Result
“Awesome, I’ll let you know how it goes.”
-17 Materials
No Result
“You don’t trust me? I shall return.”
-5 Happiness
Follow-Up Outcomes
If you say Yes, Capuchin later returns with one of these results:
“Look, I created the Super Pogo Stick 4000! It’s selling like crazy!”
+17 Gold
+12 Happiness
“Look, I created ice cream that allows people to clone themselves!“
+20 People
“My invention did not go well.”
-10 People
-10 Happiness
Cheshire Cat
Cheshire Cat trades People, Gold, and Materials with mixed benefits.
Quote 1
“Helllooooo, can I please “borrow” some humans?”
Yes Result
“Very gooooood.”
-13 People
+10 Happiness
No Result
“Booooooo…”
-5 Happiness
Quote 2
“Helllooooo, can I please get some people to help start my garden?”
Yes Result
“Ohhhhhh, thank you!”
+15 Materials
-12 People
+4 Happiness
No Result
“Saaaaaaaaad.”
-9 Happiness
Quote 3
“Helllooooo, can I please have some gold to open a trading post? I’ll trade some stuff for you.”
Yes Result
“Purrrrfect.”
+10 Materials
+5 People
+8 Happiness
-12 Gold
No Result
“Whhhyyyyyyyyyy?”
-9 Happiness
Chicken
Chicken focus on Materials-to-People conversion.
Quote
“Can I have 17 materials to build a coop for some new chickens?”
Yes Result
“Thanks so much! The other chickens will love this!”
-17 Materials
+17 People
No Result
“Oh, well now I’m sad.”
-6 Happiness
Cow
Cow interactions generally add People and Happiness with resource costs.
Quote 1
“The cows are having some friends over, you mind if we MOO-ve to some new land?”
Yes Result
“That’s MOO-tastic!”
-12 Materials
+6 Happiness
+10 People
No Result
“Wow, you’re so MOO-dy.”
-10 Happiness
Quote 2
“Hey, can I get some gold for a guitar for MOO-sic class?”
Yes Result
“That’s MOO-gnificent!”
+13 Happiness
-7 Gold
No Result
“Hmmm, well you’re in a really bad MOO-d.”
-10 Happiness
Quote 3
“So the Cows want to throw a big MOO-vie party, can we get some resources?”
Yes Result
“Thanks! It will be a truly MOO-ving experience!”
+9 Happiness
+15 People
-8 Gold
-15 Materials
No Result
“MOOOOOO!!!!”
-7 Happiness
Dog
Dog trades People for Gold.
Quote
“Can I have some people and we’ll get you a treasure chest?”
Yes Result
“Radical!”
-11 People
+15 Gold
No Result
“You don’t want more gold?”
-5 Happiness
Dormouse

Dormouse will offer you small trades with Happiness generating outcomes.
Quote 1
“Hiiiii! Would you like to buy some of my tea?”
Yes Result
“Yayyy! Enjoy the tea!”
+15 Happiness
-8 Gold
No Result
“Awwww… I guess more tea for me!”
-6 Happiness
Quote 2
“Hiiiii! Can I have some materials to build a playground and make some new friends?”
Yes Result
“Yayyy! So many friends.”
-12 Materials
+7 People
+15 Happiness
No Result
“Awwww… I’m so lonely now.”
-10 Happiness
Quote 3
“Hiiiii! Can I get some gold to go pick blueberries?”
Yes Result
“Yayyy! Here, you can have some too.”
+15 Materials
+7 Happiness
-12 Gold
No Result
“Awww… I really like blueberries.”
-7 Happiness
Drink Me
Drink Me triggers random outcomes when you choose Yes.
Quote
“Drink Me?”
Yes Result (Random Outcome)
“(It tasted really good)”
+17 Happiness
Yes Result (Random Outcome)
“(As you went to take a sip, a bunch of fish people jumped out of the drink)”
+15 People
Yes Result (Random Outcome)
“(It did not taste good)”
-15 Happiness
No Result
“…”
-8 Happiness
Duck
Duck interactions usually trade Materials or Happiness for People.
Quote 1
“Hey, got any grapes?”
Yes Result
“Thanks!”
-7 Materials
+10 Happiness
No Result
“Oh, ok. (Then he waddled away)”
-7 Happiness
Quote 2
“Can I bring some annoying ducklings to add people to the kingdom?”
Yes Result
“Yay, sorry if they’re a little loud. (Quacks echo in the background)”
-10 Happiness
+12 People
No Result
“I guess that makes sense.”
-5 Happiness
Quote 3
“I need some resources for a trampoline. Can I take them from people and give you some?”
Yes Result
“Here you go! Good working with you.”
+12 Materials
-13 Happiness
No Result
“Whatever.”
-5 Happiness
Eat Me
Eat Me works the same way as Drink Me, with random effects on Yes.
Quote
“Eat Me?”
Yes Result (Random Outcome)
“(You try to take a bite, but the biscuit is full of stones)”
+10 Materials
Yes Result (Random Outcome)
“(It made you fall asleep, but when you woke up, there was gold all around you)”
+20 Gold
Yes Result (Random Outcome)
“(It did not taste good)”
-15 Happiness
No Result
“…”
-8 Happiness
Elf
Elf events often involve large resource changes and can trigger special events.
Quote 1
“Please don’t cut down the forest for materials. What if I give you 15 gold to not cut it down?”
Yes Result
“Thanks so much!”
+15 Gold
No Result
“The poor trees.”
+15 Materials
-9 Happiness
Quote 2
“For 10 gold, I’ll move my entire elf tribe into the kingdom. What do you say?”
Yes Result
“Great call!”
+15 People
+5 Happiness
-10 Gold
No Result
“Fine, we’ll find another kingdom.”
-7 Happiness
Quote 3
“Some of our houses burned down in a fire. Can I get some materials to rebuild?”
Yes Result
“Thanks so much!”
-16 Materials
+6 Happiness
No Result
“But, our houses are gone…”
-10 People
-11 Happiness
Quote 4
“People will hate this, but I need you to cancel the carnival. The Slime Monster is coming and we can’t have people outside.”
Yes Result
“That’s a great decision.”
-15 Happiness
No Result
“This will go terribly.”
Note
Saying No to this question triggers the Slime Monster event.
Fairy
Fairy quotes can lead to delayed follow-up outcomes.
Quote 1
“I’ll give you some gold if you let me take some of your people to the Fairy World.”
Yes Result
“They’re going to love it there!”
-12 People
+15 Gold
No Result
“I guess we’ll just stay here.”
-7 Happiness
Quote 2
“Can I get some gold to have a sleepover with some friends?”
Yes Result
“This will be the best sleepover ever!”
+7 People
+13 Happiness
-12 Gold
No Result
“Wahhhhhhhhh!”
-10 Happiness
Quote 3
“Hey, can I be released for a few hours?”
Yes Result
“Great! I’ll let you know what happens!”
+7 Happiness
No Result
“I guess I’ll just stay in this bottle then.”
-10 Happiness
Follow-Up Outcomes
If you say Yes, Fairy returns with one of these results:
“Look! I turned some things gold while I was released.”
-10 Materials
+17 Gold
“Hey, I did some exploring while you let me free, and I found some cool stuff.”
+15 Materials
+10 People
“I… I… I don’t know what happened.”
-5 Materials
-10 People
-10 Happiness
-5 Gold
Fox
Fox focuses on risky deals involving Gold and People.
Quote 1
“I’d like to do some swiping? I promise I’ll give you gold for it.”
Yes Result
“You aren’t so bad after all.”
+14 Gold
-17 Happiness
No Result
“You’re not any fun.”
-5 Happiness
Quote 2
“Can I invite some friends to the kingdom? We’re going to rob the bank.”
Yes Result
“Ok then.”
+12 People
-18 Gold
No Result
“I really don’t understand your reasoning.”
-4 Happiness
Quote 3
“Can I get a few people from your kingdom to join my crew? I’ll pay gold for them.”
Yes Result
“This is perfect!”
-14 People
+15 Gold
No Result
“Whatever you say.”
-6 Happiness
Gingerbread Man
Gingerbread Man events can trigger special structures.
Quote 1
“Can I transform some people into cookies, it’ll make people happy?”
Yes Result
“Delicious!”
-16 People
+16 Happiness
No Result
“I WANT COOKIES!”
-7 Happiness
Quote 2
“Yo, let me buy some fresh icing so I can look cool!”
Yes Result
“I look great!”
+13 Happiness
-12 Gold
No Result
“I’m so ugly.”
-6 Happiness
Quote 3
“Hey, can I get some materials to build a house?”
Yes Result
“Thanks, it will be super grateful.”
-16 Materials
No Result
“That’s disappointing.”
-6 Happiness
Note
Saying Yes to the third question triggers the Gingerbread House.
Goat
Goat introduces a quest with delayed outcomes.
Quote
“Hello, Your Majesty. I am Goatee The Second. I request resources to go on an adventure to the Mountains of Winterfrost.”
Yes Result
“Thank you. I will speak to you again once I return.”
-8 Gold
-9 Materials
-7 People
No Result
“Very well, Your Highness, I shall obey your orders.”
-5 Happiness
Follow-Up Outcomes
If you say Yes, Goat later returns with one of these results:
“Your Majesty, I have returned with a chest full of gold from my quest!”
+30 Gold
“Your Majesty, I have returned with resources and brave warriors I met on my travels.”
+17 Materials
+17 People
“Your Majesty, I am ashamed to say that I failed to reach the Mountains of Winterfrost.”
Goldfish
Goldfish quotes are mostly light but can cause large losses.
Quote 1
“I forget, where did I leave my phone?”
Yes Result
“Ok, not really a yes or no question though.”
+5 Happiness
No Result
“Ok, not really a yes or no question though.”
+5 Happiness
Quote 2
“Do you think I could flood the city so I can swim everywhere?”
Yes Result
“Great, this might not be great for everyone else though.”
-15 Materials
-15 People
+5 Happiness
No Result
“Fine.”
-5 Happiness
Quote 3
“Let’s buy a cotton candy machine and invite everyone we know!”
Yes Result
“PARTY TIME!”
+7 People
+10 Happiness
-18 Gold
No Result
“What do you have against cotton candy?”
-5 Happiness
Hamster
Hamster quotes are casual and mostly affect Happiness, Gold, and Materials.
Quote 1
“Sup, can I go spray paint some houses?”
Yes Result
“Wow, you said yes. People will not like this.”
-15 Happiness
No Result
“Yeah, that’s what I figured. Enjoy your evening.”
Quote 2
“Sup, gimme 15 gold!”
Yes Result
“Oh dang, that actually worked. Cya.”
-15 Gold
No Result
“Ok, you make a fair point. Have a nice day, kind sir.”
Quote 3
“Sup human, give me 17 materials to build a bowling alley.”
Yes Result
“Yesss, finally a bowling alley! Thanks!”
-17 Materials
+17 Happiness
No Result
“No bowling alley, that’s fair. Hope you have a good weekend.”
-6 Happiness
Hedgehog
Hedgehog interactions often trade People or Gold for Happiness or Materials.
Quote 1
“Can I get some gold for hedge trimmers to do some hedging? I’ll give you the extra branches?”
Yes Result
“You’re the best!”
-14 Gold
+14 Materials
No Result
“But, I like hedging.”
-6 Happiness
Quote 2
“Hey, can we kick out everyone named Chad?”
Yes Result
“Take that, Chad.”
-11 People
+12 Happiness
No Result
“So we’re just going to have Chad’s walking around?”
-9 Happiness
Quote 3
“Can I go hurt some people with my spikes?”
Yes Result
“I like you’re styling.”
-8 People
-12 Happiness
No Result
“Boring…”
-5 Happiness
Horse
Horse offers fair trades involving Materials, People, and Gold.
Quote 1
“Howdy partner, you think I could have 15 wood for new stables. I’ll pay for it.”
Yes Result
“Thanks partner.”
-15 Materials
+5 People
+3 Happiness
+10 Gold
No Result
“Well, alright then. The other horses aren’t going to be happy about this one.”
-5 Happiness
Quote 2
“Howdy, the fields are ready to harvest. You think I could get 10 people to help out.”
Yes Result
“Thanks partner.”
+15 Materials
-10 People
No Result
“Darn it, well, that’s another year of wasted crops.”
-6 Happiness
Quote 3
“Howdy, you think I could have some extra hay?”
Yes Result
“Well thanks partner.”
-12 Materials
+12 Happiness
No Result
“Neigh…”
-7 Happiness
Jaguar
Jaguar quotes are risky and usually affect Happiness and People.
Quote 1
“Heyo! Can I get 20 gold to turn a pool into a super useful rainbow ball pit?”
Yes Result
“This may not be a great investment.”
+15 Happiness
-20 Gold
No Result
“Ok, alright, ok.”
-7 Happiness
Quote 2
“What’s up everyone? I’m Jaggy! Y’all think you can go hit that like and subscribe button?”
Yes Result
“Thanks so much! Welcome to the Jaggy Squad!”
+12 Happiness
No Result
“Come on people!”
-12 Happiness
Quote 3
“Ok. Can I get some people to test my vegetarian bacon?”
Yes Result
“I don’t think they liked it.”
-10 People
-13 Happiness
No Result
“Fine, I’ll just eat it myself.”
-6 Happiness
Jester
Jester focuses on large events with major resource changes.
Quote 1
“Heyo! Can I get some materials to throw an epic festival?”
Yes Result
“Thanks! The festival is a huge success!”
-20 Materials
+10 People
+20 Happiness
+10 Gold
No Result
“We are all disappointed.”
-10 Happiness
Quote 2
“Heyo! Can I get some gold to recruit new performers?”
Yes Result
“Fantastic!”
+10 People
+7 Happiness
-14 Gold
No Result
“I guess I understand.”
-6 Happiness
Quote 3
“Heyo! This may upset some people, but do you think I could take a break and go fishing?”
Yes Result
“Thanks! It means a lot that you care about me too! Here are some of my fish.”
+10 Materials
+5 People
-15 Happiness
No Result
“I guess it’s more juggling for me.”
-5 Happiness
Quote 4
“Heyo! Can I get some gold for new juggling balls? The people will love them.”
Yes Result
“Thanks! These are the best!”
+15 Happiness
-10 Gold
No Result
“Sad. :(“
-7 Happiness
Kitten
Kitten quotes are simple and mainly affect Happiness and Gold.
Quote
“I SPEEK LIEK DIS 2, NAO GIMIE GOLD 4 HAMBURGER”
Yes Result
“THX HOOMAN”
+10 Happiness
-8 Gold
No Result
“NOOOOOOOOOO”
-10 Happiness
King
King interactions can trigger the Dragon event.
Quote 1
“I may be harsh sometimes, but right now I would like to offer you a gift.”
Yes Result
“I hope we can continue our friendship.”
+10 Materials
+10 People
+10 Happiness
+10 Gold
No Result
“Oh, I see how it is.”
-10 Happiness
Quote 2
“Hey, I have some scary people in my kingdom. Do you want them?”
Yes Result
“Great, here you go.”
+10 People
-14 Happiness
No Result
“That makes sense.”
-4 Happiness
Quote 3
“Repair the bridge between our kingdoms. It’ll take 20 materials. If you don’t, I’ll release my dragon on your kingdom.”
Yes Result
“Good choice.”
-20 Materials
No Result
“This is all your fault.”
Quote 4
“Give me 20 people for my kingdom, or I’ll release my dragon on your city.”
Yes Result
“Great decision”
-20 People
No Result
“Very well.”
Note
Saying No to the third or fourth question can trigger the Dragon. The Dragon may appear immediately or after a few turns.
King of Hearts
King of Hearts focuses on trade and cooperation.
Quote 1
“Hello. I’ll trade you 20 materials if you give me 15 gold?”
Yes Result
“Great doing business with you.”
+20 Materials
-15 Gold
No Result
“Very well.”
-6 Happiness
Quote 2

“Let’s throw a music festival between our kingdoms. We’ll each pay for half. How does that sound?”
Yes Result
“Fantastic!”
-15 Materials
+12 People
+18 Happiness
-12 Gold
No Result
“Very well.”
-7 Happiness
Quote 3
“Hello, my kingdom is so successful. Would you like some extra people?”
Yes Result
“Here you go.”
+15 People
No Result
“Very well.”
Mad Hatter
Mad Hatter includes random outcomes and surprise effects.
Quote 1
“Can I get some materials and gold to set up a live trivia game show?”
Yes Result
“This is amazing!”
-15 Materials
+10 People
+20 Happiness
-10 Gold
No Result
“Dang, it would have been so much fun.”
-7 Happiness
Quote 2
“You want to open this box?”
Yes Result (Random Outcome)
“Yay, the box had a golden cat statue!”
+15 Gold
Yes Result (Random Outcome)
“Yay, the box had paper clips!”
+15 Materials
Yes Result (Random Outcome)
“Dang it, the box had lots of annoying bugs.”
-7 People
-17 Happiness
No Result
“Why? Are you scared?”
-6 Happiness
Quote 3
“Hello, can you buy me an elephant?”
Yes Result
“I love elephants.”
+1 People
+12 Happiness
-12 Gold
No Result
“But, I love elephants…”
-7 Happiness
Panther
Panther focuses on development and entertainment.
Quote 1
“Hello, would you like to buy some advanced minerals for 15 gold?”
Yes Result
“I think you’ll be happy with your purchase.”
-15 Gold
+16 Materials
No Result
“Very well.”
-6 Happiness
Quote 2
“Hey, can I have some gold for a karaoke machine?”
Yes Result
“Nice. You’re singing with me, right?”
-14 Gold
+17 Happiness
No Result
“You missed a big opportunity here.”
-6 Happiness
Quote 3
“I know it’ll make some people mad, but you should build houses instead of that new park. Right?”
Yes Result
“I think this is a good decision.”
+15 People
-17 Happiness
No Result
“Well, that still makes me upset.”
-6 Happiness
Penguin
Penguin offers high-risk, high-reward events.
Quote 1
“Give me some materials and gold, and I’ll build the best amusement park ever!”
Yes Result
“I told you it would be the best ever.”
-15 Materials
+15 People
+20 Happiness
-15 Gold
No Result
“So, no amusement park?”
-5 Happiness
Quote 2
“Can I have some friends to help catch some fish?”
Yes Result
“My dreams are coming true!”
+12 Materials
-10 People
+5 Happiness
No Result
“Normal fishing it is.”
-5 Happiness
Pig
Pig quotes mainly affect People and Happiness.
Quote
“Ummmmmm… Oh yeah, I need to cover stuff in mud for, ummm…, new pigs?”
Yes Result
“Ummmm… yeah thanks, sorry if people don’t like the mud”
-7 Materials
-10 Happiness
+14 People
No Result
“Hmmmm…, ok.”
-6 Happiness
Polar Bear
Polar Bear interactions involve environmental changes.
Quote 1
“Do you think we could turn down the air so our ice doesn’t melt?”
Yes Result
“Maybe we made it too cold.”
+18 Materials
-10 People
-12 Happiness
No Result
“Well it won’t be ice for much longer then.”
-10 Materials
Quote 2
“Do you think I could test out my freeze ray on some people?”
Yes Result
“It works!”
-10 People
-5 Happiness
No Result
“Then I guess we’ll never know if it works or not.”
-5 Happiness
Quote 3
“Let’s buy a snow cone machine for 14 gold?”
Yes Result
“Yayyyyy!!!”
+17 Happiness
-14 Gold
No Result
“That is disappointing.”
-7 Happiness
Queen
The Queen will offer you choices that affect Happiness, People, Gold, and Materials. Some questions can have multiple possible outcomes.
Quote 1
“Do you think I could buy a new gold crown?”
Yes Result
“Thanks! You’re the best!”
+15 Happiness
-10 Gold
No Result
“But, I hate my old crown.”
-6 Happiness
Quote 2
“Can I get some people to try the cake I just baked?”
Yes Result (Possible Outcomes)
“They loved the cake!”
+15 Happiness
“The cake turned them into gold!”
-14 People
+14 Gold
“They didn’t really like it.”
-10 People
-10 Happiness
No Result
“Fine, more for me.”
-4 Happiness
Quote 3
“Can I start forcing people in the kingdom to eat healthy? It will help them live longer.”
Yes Result
“Thanks! Some people seem to not like these rules though.”
+10 People
-15 Happiness
No Result
“We can’t just let everyone turn fat!”
-20 People
-5 Happiness
Quote 4
“Do you think I could get some resources to go save some children outside the kingdom?”
Yes Result
“Oh thank you!”
-12 Materials
+14 People
No Result
“Those poor children.”
-15 Happiness
Queen of Hearts
Queen of Hearts focuses heavily on control, taxes, and resource pressure.
Quote 1
“Hey, let’s force our people to gather more resources. What do you say?”
Yes Result
“Well, it’s working, but I don’t think they like it.”
+13 Materials
-15 Happiness
+8 Gold
No Result
“Grow up.”
-5 Happiness
Quote 2
“Tell people to stop working and pay more attention to me.”
Yes Result
“I like this.”
-15 Materials
+7 Happiness
-10 Gold
No Result
“You’re no fun.”
-7 Happiness
Quote 3
“Let’s tax our people more. They won’t like it, but you’ll get more gold.”
Yes Result
“Great choice.”
-16 Happiness
+17 Gold
No Result
“We’re going to be poor.”
-7 Happiness
Rabbit
Rabbit offers trade-based and business-focused decisions.
Quote 1
“Ok. Ok. I’ll sell you 10 carrots for 10 gold. Sound good?”
Yes Result
“SOLD!”
+10 Materials
-10 Gold
No Result
“Apparently you don’t know what a good deal is.”
-7 Happiness
Quote 2
“Hey, can I invite some fellow businessmen to the kingdom?”
Yes Result
“Thanks! Trust me, they’re good guys.”
+10 People
-5 Happiness
No Result
“Why not?”
-5 Happiness
Quote 3
“Hear me out, we dig a river through some homes, make some people mad, but make a bunch of gold from the trade route?”
Yes Result
“Now, we’re doing business.”
+7 Materials
-7 People
-15 Happiness
+15 Gold
No Result
“Jeez, some people just don’t want to be rich.”
-6 Happiness
Raccoon
Raccoon presents aggressive choices that often force losses if you refuse.
Quote 1
“Come on, it’s overcrowded here. Let’s kick some people out or we’ll use too many materials.”
Yes Result
“You’re a smart person.”
+15 Materials
-13 People
No Result
“Wahhhhhhh.”
-10 Materials
Quote 2
“Come on, I’m bored. Can I go prank some people? Otherwise, I’m just stealing your stuff.”
Yes Result
“Finally.”
-16 Happiness
No Result
“You’re choice, not mine.”
-16 Materials
Quote 3
“Come on, don’t you think you’re a little selfish? Give me some gold. Otherwise, I’m chasing people out of this kingdom.”
Yes Result
“Wow, look at the selfish ruler being a little bit kind.”
-16 Gold
No Result
“Whatever, bye, bye people.”
-16 People
Santa Claus
Santa Claus provides mostly positive trades, often around Materials and Happiness.
Quote 1
“Would you like a present?”
Yes Result
“Ho! Ho! Ho!”
+7 Materials
+7 Happiness
+7 Gold
No Result
“You’re mean.”
-10 Happiness
Quote 2
“Can I get some carrots to feed my reindeer?”
Yes Result
“Ho! Ho! Ho!”
-14 Materials
+14 Happiness
No Result
“But, they’re hungry.”
-10 Happiness
Quote 3
“Hey, can you send some people to the North Pole to help make toys?”
Yes Result
“Ho! Ho! Ho!”
+10 Materials
-15 People
+5 Happiness
No Result
“We’re not going to have enough toys this year…”
-10 Happiness
Seal
Seal interactions focus on entertainment and social impact.
Quote 1
“Can I build a theater and put on a show?”
Yes Result
“Thanks! Everyone loves the show!”
-12 Materials
+17 Happiness
-5 Gold
No Result
“I won’t let you crush my dreams.”
-7 Happiness
Quote 2
“Hey, can I invite my relatives to the kingdom? People probably won’t like them though.”
Yes Result
“Yeah, people don’t like them”
+10 People
-15 Happiness
No Result
“That makes sense.”
Quote 3
“Hey, can I get 12 rubber ducks? I can’t pay for them though.”
Yes Result
“That was easy! Thank you!”
-12 Materials
+7 Happiness
No Result
“It was still worth asking.”
-5 Happiness
Snowman
Snowman choices are playful but often risky.
Quote 1
“Do you want to build a snowman?”
Yes Result
“Yayyyy!”
-10 Materials
+1 People
+15 Happiness
No Result
“Awwwwww…”
-6 Happiness
Quote 2
“Can I get some people to transform into ice sculptures that I’ll sell?”
Yes Result
“They look great!”
-12 People
+16 Gold
No Result
“This is a missed opportunity.”
-6 Happiness
Quote 3
“Hey, can you make it summer?”
Yes Result
“Oh, I don’t like this heat very much.”
-10 Happiness
-5 People
No Result
“Why not?”
-5 Happiness
Snowy Owl
Snowy Owl acts as a delayed spy event.
Quote 1
“Shhhh… Give me 15 gold and I’ll be a spy for you.”
Yes Result
“I’ll report back soon.”
-15 Gold
No Result
“Good luck without me.”
-5 Happiness
Follow-Up Reports (If Yes Chosen)
“Reporting back. I found someone stealing materials from your warehouse.”
+15 Materials
“Reporting back. I found some people hiding in your kingdom.”
+15 People
“Reporting back. I found some people not paying taxes.”
+20 Gold
Squirrel
Squirrel deals with emotions, wood, and short-term happiness.
Quote 1
“I’m going NUTS dude, can I have some gold to get some help?”
Yes Result
“Hopefully this works.”
-14 Gold
+14 Happiness
No Result
“Ahhh, ok, but I don’t think everyone else is very happy with me.”
-12 Happiness
Quote 2
“Can I get some wood to build a treehouse for my cousins?”
Yes Result
“Thanks, I love trees.”
-12 Materials
+14 People
No Result
“Oh, so I guess they’re not going over for dinner.”
-6 Happiness
Quote 3
“I should be gathering nuts, but can I go to a party instead?”
Yes Result
“That’s what we’re talking about.”
+10 Happiness
No Result
“Fine, more nuts for you.”
+12 Materials
-10 Happiness
Tiger
Tiger choices often involve People and environmental trade-offs.
Quote 1
“Can I get some materials and gold to build a cereal factory? It’ll bring jobs to the kingdom.”
Yes Result
“They’re grrrrrreat!”
-15 Materials
+15 People
+10 Happiness
-10 Gold
No Result
“Cereal is so good though.”
-9 Happiness
Quote 2
“Can I play tag with some other people in the kingdom?”
Yes Result
“Oh, I think I may have hurt some of them.”
-15 People
+12 Happiness
No Result
“Fine, I’ll just chase my tail.”
-7 Happiness
Quote 3
“Hey, I need to cut down part of the rainforest to build shelter for my cubs.”
Yes Result
“Thanks, people don’t seem to be happy about the rainforest though.”
-10 Materials
+15 People
-14 Happiness
No Result
“I guess we just have to leave the kingdom then.”
-9 People
Toucan
Toucan is a recurring tax event.
Quote 1
“Hello! I’m Tax Toucan. It’s time to pay your kingdom’s taxes. 15 gold please.”
Yes Result
“Great! Thank you!”
-15 Gold
No Result
“Very well. I apologize for what comes next.”
Note
This question appears every 11 turns.
Saying No triggers the Dragon.
Turtle
Turtle focuses on slow growth and steady choices.
Quote 1
“I’ve been mining some gold, but I think I should start a farm. Should I be a farmer?”
Yes Result
“Great, I love farming.”
+12 Materials
No Result
“I guess mining for gold is fine.”
+10 Gold
Quote 2
“Do you think I’m getting too fat?”
Yes Result
“Dang, my mom was right!”
-10 Happiness
No Result
“That’s what I said. Here’s some gold, you’re the best.”
+7 Happiness
+7 Gold
Quote 3
“Hello! I just met some new turtles. Can they come over and play?”
Yes Result
“Yayyy! Thanks! I just needed some materials for them too.”
-10 Materials
+10 People
+5 Happiness
No Result
“Awwww, ok.”
-8 Happiness
Two of Spades
Two of Spades has random outcomes when accepted.
Quote 1
“(The card just stares at you, it looks like it wants to move into your kingdom)”
Yes Result (Possible Outcomes)
“(The Two of Spades scammed lots of people in card games, but gave you the gold)”
-15 Happiness
+15 Gold
“(The Two of Spades did a cool card trick)”
+17 Happiness
“(The Two of Spades just started giving people paper cuts)”
-7 People
-13 Happiness
No Result
“(It just walked away)”
Unicorn
Unicorn offers delayed reward events.
Quote 1
“Heyyy! Can I get some materials and workers to open a profitable doughnut shop?”
Yes Result
“Sick!”
-12 Materials
-10 People
+10 Happiness
+20 Gold
No Result
“But, no one makes good doughnuts around here.”
-8 Happiness
Quote 2
“Can I get some gold to enter a mystical race? If I win, I’ll give you half of the prize.”
Yes Result
“Great! I’ll get to training immediately.”
-12 Gold
No Result
“Maybe next race.”
-7 Happiness
Follow-Up (Race Result)
“I won the race!”
+10 Materials
+5 People
+5 Happiness
+15 Gold
“I lost the race…”
-10 Happiness
Quote 3
“Hello! Can I have some resources to go explore the magical forest?”
Yes Result
“Thanks! I will return soon.”
-10 Materials
-7 People
-7 Gold
No Result
“I’m disappointed.”
-10 Happiness
Follow-Up (Forest Result)
“I’ve returned from my journey! I was able to collect some enchanted plants from the magical forest.”
+25 Materials
“I’ve returned from my journey! I met some very powerful fairies who wish to give you some gold.”
+15 People
+15 Gold
“I’ve returned from my journey. I got lost on the way to the magical forest, so I have returned with nothing but my sadness.”
-10 Happiness
Walrus
Walrus provides practical and defensive choices.
Quote 1
“Ay, we need to build some defenses to protect our kingdom.”
Yes Result
“Good choice, mate.”
-17 Materials
+10 Happiness
No Result
“That’s unfortunate.”
-15 People
-5 Happiness
Quote 2
“Ay, do you want some gold? What do you say we organize a wagon wash to raise some money?”
Yes Result
“I’ll get everything set up!”
-10 Materials
-7 People
+18 Gold
No Result
“Alright then.”
-5 Happiness
Quote 3
“Ay, can I get some people to go mine for minerals?”
Yes Result
“Great thinking!”
+17 Materials
-14 People
No Result
“Whatever you say, mate.”
-3 Happiness
Quote 4
“Underwater hotdogs. It’s genius. You in?”
Yes Result
“Hotdogs are go!”
+5 Happiness
-10 Gold
No Result
“No hotdogs? You’re missing out.”
-7 Happiness
White Rabbit
White Rabbit focuses on efficiency and research, often involving delayed outcomes.
Quote 1
“Most people in the kingdom love strawberries. However, if we grow carrots instead, we’ll produce way more.”
Yes Result
“That’s a great call!”
+15 Materials
-10 Happiness
No Result
“I hate inefficiency.”
-5 Happiness
Quote 2
“Can I have some gold to buy books that will help me with my studies?”
Yes Result
“Perfect! I’ll report back with the results of my study.”
-10 Gold
No Result
“I’m not done asking for this.”
-6 Happiness
Follow-Up Results (If Yes Chosen)
“I’ve completed my research and it led me to some hidden treasure!”
+20 Materials
+20 Gold
“I’m not sure how, but my research ended up with a whole bunch of mini-rabbits!”
+18 People
“I think I messed up with my research and created an explosion. I apologize.”
-10 Materials
-10 People
-15 Happiness
Witch
Witch events are high-risk with multiple possible outcomes.
Quote 1
“So, I accidentally cursed the kingdom? I’ll need some people to help remove it.”
Yes Result
“That was close.”
-12 People
+7 Happiness
No Result
“That wasn’t a good curse.”
-12 Materials
-6 People
-10 Happiness
-6 Gold
Quote 2
“Ok, I’ll give you materials for it, but can I go scare some people?”
Yes Result
“Let the spookiness begin!”
+15 Materials
-3 People
-15 Happiness
No Result
“Very well.”
-4 Happiness
Quote 3
“Would you like to gaze at my crystal ball?”
Yes Result (Possible Outcomes)
“Hmmmm… It looks like your future involves lots of interesting people.”
+20 People
“Hmmmm… It looks like your future has plenty of riches.”
+10 Materials
+15 Gold
“Hmmmm… The future is full of tragedy.”
-10 Materials
-5 People
-15 Happiness
-10 Gold
No Result
“It must be too spooky for you.”
-7 Happiness
Quote 4
“Can I place a charm on a few of your people? It’ll probably work well.”
Yes Result (Possible Outcomes)
“Hmmmm… The charm seems to have turned people to gold.”
-10 People
+15 Gold
“Hmmmm… The charm seems to have given people more motivation.”
+20 Materials
+10 Happiness
+5 Gold
“Hmmmm… The charm seems to have made people very sad.”
-20 Happiness
No Result
“Do you always play it safe?”
-6 Happiness
Wizard
Wizard interactions involve powerful rewards with potential failures.
Quote 1
“So, I’ve been learning about potion brewing. Can I give my potions to a few people in town?”
Yes Result (Possible Outcomes)
“WOW! The potion cloned everyone who drank it!”
+20 People
“AWESOME! The potion made your workers extra productive!”
+15 Materials
+15 Gold
“OUCH! The potion turned people into fire-breathing frogs.”
-15 Materials
-10 People
-15 Happiness
No Result
“I’ll just keep learning then.”
-7 Happiness
Quote 2
“I’ve been learning magic. Do you think I could cast a spell on your kingdom? It could be good.”
Yes Result (Possible Outcomes)
“YES! The spell made a bunch of gold appear!”
+25 Gold
“YES! The spell produced many great rewards!”
+15 Materials
+15 People
“NO! The spell didn’t go so well.”
-15 Materials
-15 People
-15 Happiness
No Result
“I’ll just keep practicing then.”
-5 Happiness
Quote 3
“Hey, I think the Giant Slime Monster is going to attack soon. Can I cancel my magic show to keep people safe?”
Yes Result
“Thanks. We should be protected now.”
-15 Happiness
No Result
“Oh, well this is bad.”
Note
Saying No triggers the Slime Monster.
Special Set: Breakfast Pack Trio
Waffle, Pancakes, and French Toast appear sequentially. Saying No ends the set.
Waffle
“Do you like waffles?”
Yes Result: +5 Happiness
No Result: -25 Happiness
Pancakes
“Do you like pancakes?”
Yes Result: +5 Happiness
No Result: -25 Happiness
French Toast
“Do you like French Toast?”
Yes Result: +10 Happiness
No Result: -25 Happiness
Note
Saying Yes to the third question triggers the Judgmental Owl.
Special Set: Cow or Moose?
Moose appears repeatedly, answers affect Happiness.
Quote 1
“Look, I’m a cow!”
Yes Result: +7 Happiness
No Result: -10 Happiness
Quote 2
“MOOOOOOOOOO!”
Yes Result: +7 Happiness
No Result: -10 Happiness
Quote 3
“Look, I’m a MOO-se!”
Yes Result: +7 Happiness
No Result: -10 Happiness
Special Set: Don’t Trust the Lying Parrot
Involves Cockatoo, Parrot, and Macaw.
Cockatoo
“Ok, look, do not trust anything the red parrot says.”
Parrot
“Look, do not listen to the Macaw, he’s such a liar.”
“Hey, can I invite some of my friends to the kingdom? They’re really good birds.”
Yes Result: -15 Materials, +10 People, -10 Happiness, -15 Gold
No Result: “Dang it, you’re too smart for me.”
“I just learned how to duplicate gold! Give me 15 gold, and I’ll give you 30 back!”
Yes Result: -15 Gold
No Result: “Fine, more gold for me.”
Macaw
“Hey, do you want this treasure chest that is definitely not a trap?”
Yes Result: +15 Materials, +15 Gold
No Result: “Fine, more for me!”
“Come on, the Parrot keeps pooping everywhere. Can we kick him out?”
Yes Result: -1 People
No Result: -17 Happiness
“Hey, can I invite my friends over? They are definitely not bad people.”
Yes Result: +15 People, +15 Happiness
No Result: -10 People, -7 Happiness
Note
Saying Yes to the Parrot’s third question triggers the Judgmental Owl.
Special Set: Puppy’s Medicine
Dog and Puppy events are sequential.
Dog
“There’s going to be a puppy talking to you in a while, please do not give him gold.”
Puppy
“I feel really sick, can I have some gold to buy medicine?”
Yes Result: +15 Happiness, -12 Gold
No Result: “Dang it, you got me!”
After Yes
Dog: -25 Materials, -10 Happiness
After No
Dog: +7 People, +7 Happiness
Special Set: School Project
Chick and Chicken linked events.
Chick
“Hi, my mom said you would give me 10 wood planks for my school project.”
Yes Result: -10 Materials, +7 Happiness
No Result: -7 Happiness
Follow-Up Chicken
“You didn’t give my son what he wanted. Now I’ll be taking some extra.”
-30 Materials
Special Set: Sheep’s Haircut
Sheep returns with a second question.
Sheep
“Heyyy, so, like, I kind of want to start a barber shop. You think, like, I could buy some materials?”
Yes Result: -20 Materials, +5 Happiness, +17 Gold
No Result: -8 Happiness
“Umm, do you want a haircut from me?”
Yes Result: +10 Happiness
No Result: -14 Happiness
Special Set: Three Little Pigs
All questions appear sequentially if first is accepted.
Pig
“Ummmmm… Can you let my 3 little pig friends in?”
Yes Result: +3 People
No Result: -8 Happiness
Pig (Wilbur)
“Heyo, I’m Wilbur. Can I get hay to build a secure house for my friends?”
Yes Result: -10 Materials, +5 People, +5 Happiness
No Result: -6 Happiness
Pig (Albert)
“Yo dawg, I’m Albert. Can I get a gold necklace to look super cool?”
Yes Result: +10 Happiness, -10 Gold
No Result: -10 Happiness
Pig (Oliver)
“Hey! You wanna play some Roblox?”
Yes Result: +5 Materials, +10 Happiness
No Result: -5 Happiness
Note
Saying Yes to the fourth question triggers the Judgmental Owl.
Special Set: Time Machine Quest
White Rabbit requests must all be accepted to complete the quest.
White Rabbit
“I’ll only ask once, can I get 20 materials to build a time machine?”
Yes Result: -20 Materials
No Result: -7 Happiness
“Ok. I need 20 gold to continue building the time machine?”
Yes Result: -20 Gold
No Result: -10 Happiness
“I need to release some smoke to get my time machine working. People won’t like it, but is it ok?”
Yes Result: -20 Happiness
No Result: -10 Happiness
“Last time, I just need 20 people to test out the time machine. Is that ok?”
Yes Result: -20 People
No Result: -10 Happiness
Final Reward
“We did it!!! We have traveled to the past and returned with glorious rewards!”
+60 Materials
+60 People
+60 Happiness
+60 Gold
Bravo, now this make a longest page in entire wiki.
This took me 3 weeks.